The party: six playable characters
Reid and Farah carry the physical damage, Keele and Meredy handle Craymel artes, Chat is your flexible fourth and Max unlocks later as a heavy Craymel Gun user.
Character pages3
The party: six playable characters
Roles, weapons and who is worth a permanent slot — plus the noble guest who fights alongside you temporarily.
Read →Updated 2026-10-15Reid Hershel: build and artes
The Rasheans hunter who carries the sword — his arte tree, his stat priorities and how to keep him in Overlimit.
Read →Updated 2026-10-15Farah Oersted: the knuckle fighter
Fast, close-range and cheap to keep alive. Farah's artes, her healing techs and why she pairs so well with Reid.
Read →Updated 2026-10-15The playable roster is six characters plus one temporary guest, and the game hands them to you slowly. Each one occupies a distinct slot: two physical fighters, two casters with different element pools, a flexible fourth and an optional heavy who arrives with his own artillery.

The roster
| Character | Home | Age | Weapon | Role |
|---|---|---|---|---|
| Reid Hershel | Rasheans, Inferia | 18 | Sword (and most physical classes) | Protagonist, combo anchor |
| Farah Oersted | Rasheans, Inferia | 17 | Knuckles | Fast frontline, own recovery artes |
| Keele Zeibel | Rasheans, Inferia | 17 | Rod, mace | Highest single-target magic |
| Meredy | Luishka, Celestia | 16 | Whistle | Celestian element coverage, summons |
| Max | Tinnsia, Celestia | 38 | Craymel Gun | Optional heavy, multi-element attacks |
| Chat | Celestia | 12 | Bag | Pilot of the Van Eltia, utility fighter |
| Rassius Luine | Inferia City | 25 | Saint Rapier | Temporary guest during the Inferian arc |
How to build the active party
- Reid is permanent. He can hold swords, axes, spears, halberds, daggers, long swords and shields, which means almost any physical drop is an upgrade for somebody and that somebody is usually him.
- Pick one caster, not two. Only one spell animates at a time, so a second dedicated caster spends most of a fight waiting. Keele is the bigger single-hit threat; Meredy covers the elements he does not.
- Farah is the cheap frontline. Knuckles hit fast, and she brings recovery artes of her own, which reduces how many gels you burn.
- Chat is the flexible fourth. Her damage is not the point; her utility and the fact that her ship is how you cross between worlds is.
- Max is the boss specialist. His Craymel Gun carries several elements at once, which makes him the easiest character to bring to a fight you have not prepared for.
What each character's page covers
Each character page has their arte list, their stat priorities, the equipment that is actually worth buying for them and how to use them in a boss fight. Start with whoever is currently in your active party rather than reading them in order.
The guest character
Rassius "Ras" Luine is a senior knight of the Inferian Empire and a member of its nobility — and the son of a commoner who married into it. He fights with you briefly during the Inferian arc and is not a permanent party member, so do not build equipment around him.